Why this game?
YDAKF stands for "Yo! Do a Kickflip".
We named Nocarta’s model flavors after Rodney Mullen’s legendary tricks. It’s our small tribute to the icon who laid the foundation for modern skateboarding.
Scores and Nocarta credits
Play as much as you like: there is no limit on runs. Signed in, every run earns 1 Nocarta credit per 1,000 points, up to 5 credits a day (UTC). Once you have them, the results screen says MAX NOCARTA CREDITS EARNED TODAY, and runs still count for the high scores.
Played signed out, your points are kept in this browser: register and they turn into twice the credits, once, up to 20.
We check every score. When one is far above what the time of its run allows, or arrives without its run’s ticket, the results screen says SCORE IN REVIEW: it joins the high scores, and earns its credits, once we have looked at it.
After a run that earns Nocarta credits, or sets a new record over 10,000 points, your browser asks to share your location with Nocarta, to keep scores fair. You can say no. If you allow it, Nocarta reads it after every run without asking again, until you take the permission back in your browser.
Every flip starts with an ollie. The second press decides which flip you do, and it has to come within 0.4 seconds of the ollie. On a phone, where the second tap lands relative to the first picks the flip: on the same spot, or up, down, left, right or diagonally away from it. On a keyboard, the key does. The game is paused while this manual is open.
Ollie
NO POINTS
- Keyboard
- Space. Hold it to jump higher, let go early for a short hop.
- Touch
- Tap the screen. Keep your finger down to jump higher.
- Use it
- Clears blocks and barriers and gets you up to the letters. Pressing Space just before you land queues the next ollie.
Kickflip
+50
- Keyboard
- Space Space, the second press within 0.4 s.
- Touch
- Double tap: the second tap on the same spot as the first, or down-right of it.
- Land it
- The board turns through six frames. If you touch down before it is back wheels-down, you wipe out.
Heelflip
+50
- Keyboard
- Space then Q, within 0.4 s.
- Touch
- Tap, then tap again up and to the left of your first tap.
- Land it
- A kickflip turning the other way. Same timing.
Shuvit
+40
- Keyboard
- Space then Z, within 0.4 s.
- Touch
- Tap, then tap again down and to the left of your first tap.
- Land it
- The board spins flat under you without flipping. It is the quickest trick, so it fits in a short hop.
360 Flip
+100
- Keyboard
- Space then E, within 0.4 s.
- Touch
- Tap, then tap again up and to the right of your first tap.
- Land it
- The board flips and spins flat at the same time, so it takes longer than a kickflip. Start it from a held, high ollie.
Impossible
+120
- Keyboard
- Space then C, within 0.4 s.
- Touch
- Tap, then tap again below your first tap.
- Land it
- The 360 flip turning counterclockwise: the board flips and spins flat the other way. It is the longest trick: only from a held, high ollie.
Airwalk
+80
- Keyboard
- Space then W, within 0.4 s.
- Touch
- Tap, then tap again above your first tap.
- Land it
- Your front hand holds the nose up while both legs kick apart, as if walking on air. Your feet must be back on the board before you touch down.
Nosebone
+60
- Keyboard
- Space then D, within 0.4 s.
- Touch
- Tap, then tap again to the right of your first tap.
- Land it
- Your front leg straightens and pushes the nose down while your front hand reaches for it. Short enough for a quick hop.
- Nosebump
- Land the nosebone on top of one of the high striped boxes, with no slide picked (no arrow or swipe in the air), and it is a Nosebump: it scores as a Recipe. Low boxes, ledges and rails do not count. A high box needs a held, high ollie.
Helipop
+150
- Keyboard
- Space then A, within 0.4 s.
- Touch
- Tap, then tap again to the left of your first tap.
- Land it
- You and the board turn a full circle together. The highest score of any trick; start it from a held, high ollie.
Rail Slides
+2 / FRAME
- Keyboard
- Ollie, then while in the air press → for a 50-50, ↑ for a boardslide, ↓ for a darkslide or ← for a crooked grind. An arrow you have held since before the jump only pushes or brakes; press it again.
- Touch
- Tap to ollie, then swipe right, up, down or left while in the air.
- Shapes
- 50-50: the board along the rail, both trucks on it. Boardslide: the board turned across the rail. Darkslide: the board flipped, wheels up, sliding on its grip. Crooked grind: the nose pressed down, only the front truck on the rail, the front leg straight as in a nosebone.
- Rules
- The slide you pick shows as READY above the skater and is taken when you land on a box, ledge or rail. It runs to the end, about 120 points a second. Land on a box or ledge with none picked and you roll on top for nothing; a rail with none picked is a bar at chest height and you wipe out.
Recipes
FLIP BONUS AGAIN
- Build one
- Land a flip straight into a slide in the same jump: ollie, start the flip, pick the slide while the board spins, and land it on a box, ledge or rail. A kickflip into a 50-50 is the first one to learn; a 360 flip into a darkslide is one of the hardest. A Nosebump is one too: a nosebone landed on top of a high striped box, with no slide picked.
- Scores
- The flip's points a second time, on top of the flip and the slide. Every Recipe counts toward the results at the end of the run.
Forms
+10 / LETTER
- Fill it
- The card at the top is a form template. Spell each field by grabbing its letters in order; the blinking slot is the next letter you need, and that letter shows in gold wherever it floats. Arcs and rows carry the upcoming letters, mixed with decoys.
- Typo
- A white letter is not the next one: grabbing it is a typo, worth no points, and the slot stays empty.
- Phases
- A finished field scores +100. A filled form scores +500 times its number, then the next form arrives with one more field: 2, 3, 4, up to 9.
- Score
- Distance, plus letters, icons, fields, forms, tricks and slides.
Images
+10 / ICON
- Fields
- Some fields are images (PIC, SCAN, LOGO, MAP). Instead of a word they need one to three invader icons, in the order shown on the card.
- Gold
- The icon you need next shows in gold. Grab it like a letter.
- White
- An icon you need later shows in white. Grabbing it out of order is a typo: no points, nothing filled.
- Red
- Red icons are hazards, and touching one is a wipeout. At most 2 per form, each alone at the end of a ground row and never near a box, ledge, barrier or rail, so an ollie always clears them.
- Audio
- Audio cannot transcribe a picture: on an image field it scores +150 but fills nothing.
Bandaids
+1000
- Wipeouts
- Every wipeout puts a bandaid on the skater, on a new spot each time. They stay on from run to run.
- Lives
- A run has three lives, the hearts beside the score. A wipeout costs one: the skater gets up on clear road and the score and the form carry on. The third ends the run and opens the results: the forms, images, audios, videos and Recipes Nocarta helped you with.
- Nocarta
- The Nocarta logo floats high, blinking white and red to an ambulance siren. Grab it to peel off every bandaid and score +1000. It turns up more often while the skater wears bandaids.
Audio
+150
- Looks like
- A waveform of five bars, floating high.
- Does
- Transcribes the rest of the field you are on: every missing letter is filled at once, and the field scores as finished.
Video
+100
- Looks like
- A play button in a frame, floating high.
- Does
- Records for 6 seconds. While REC shows at the top, every point you score counts double: letters, fields, forms, tricks and slides.
- Replay
- Your second video, then every third video after it, opens a slow-motion replay of your last trick in a large window, with a tune that plays for as long as the replay does. The counter at the top right shows how many videos you have toward the next replay. The game waits while it plays; Space, Esc or a tap skips it.
Slides
SLOW
- Looks like
- A spinning skate wheel with flames trailing behind it, floating high.
- When
- Once the road has rolled at top speed for 20 seconds. If you miss it, another comes while you stay at top speed.
- Does
- Takes the speed back to where the run started, then it climbs again. A replay shows the skater in a powerslide. Don't flat spot your wheel!
Riding
SPEED
- Keyboard
- → pushes faster, ← brakes. M turns sound on and off, H opens this manual.
- Touch
- Tilt the phone right to push and left to brake.
- Pace
- The road speeds up the farther you go. Barriers appear later, then pairs of blocks.